Posts by THINKlab

A VR walkthrough of Europe’s largest gardening project

3 August 2020

Founded in 1804, the Royal Horticultural Society (RHS) is the UK’s leading gardening charity. It promotes horticulture through flower shows and by sponsoring gardening projects throughout the UK.

The RHS is currently involved in a project to transform the grounds at Worsley New Hall—a historic 19th-century mansion in the heart of Salford—into a new 154-acre garden. Due to open in the spring of 2021, the £30 million-plus site has been designed by renowned landscape architect Tom Stuart-Smith and will be one of the largest gardens in Europe.

The University of Salford’s THINKlab was asked to help visualize the new site as part of the initial planning process. The team there created a VR model of three sections of the RHS Bridgewater Garden including the Orchard Garden, Community Garden, and Kitchen Garden.

“With the garden yet to be completed, the VR work has been invaluable, allowing us to experience it ahead of time,” says Richard Green, Head of RHS Garden Bridgewater. “We’ve been able to walk around the virtual Orchard Garden of the future, to see the grasses swaying and hear the birds singing, to see the fruit trees matured in 10 years’ time, and also to experience the garden through the seasons.”

A fast and easy-to-learn visualization tool

THINKlab is part of the University of Salford’s School of Science, Engineering & Environment (SEE). It drives research across a number of fields including ICT platforms for urban regeneration, engineering, and smart city applications, with a strong emphasis on industry and interdisciplinary collaboration.

Dr Simon Campion is a VR project manager at THINKlab and looks after the commercial VR projects it undertakes for industry partners, as well as across the wider University. His team has been using Unreal Engine on visualization projects since the release of UE4.

In 2019, Campion and his team stumbled upon a news article about Twinmotion and decided to try out the platform. “We were not disappointed,” he recalls. “For projects which require pure visualization without the need for complex interactions, it’s an extremely quick solution.” 

The team set about learning the new software and were taken aback with how quickly they could get to grips with it. “I can honestly say it’s an extremely easy application to learn,” says Campion. “Within minutes I was exploring a scene and after a couple of hours I was setting up more complex scenes and playing with additional advanced settings. This was without looking at a tutorial, illustrating how simple it to understand the user interface.”

Having grown comfortable creating visualizations using the software, Campion’s team was soon to put Twinmotion through its paces on the large-scale landscaping project for RHS. 

RHS Garden Bridgewater in immersive VR

The centerpiece of RHS Garden Bridgewater is the 11-acre Weston Walled Garden, one of the UK’s biggest, measuring the size of six soccer pitches and comprising 11 individual gardens.

THINKlab visualized the buildings within the environment using a combination of photogrammetry, 3D sculpting, and standard 3D modelling techniques, before plants and trees were added in Twinmotion to complete the VR experience.

The team quickly started seeing an ROI benefit from using the tool. Traditionally, it has found that creating detailed outdoor scenes with large amounts of foliage requires the purchase of multiple assets and the sparing application of their use—particularly for virtual reality environments where too many assets being used might result in a reduction of frame rate.

What’s more, depending on the asset, it might previously have been necessary to create level-of-detail models for them. “This additional work would have been problematic, because time spent on optimization of scenes would drive up project complexity and therefore costs,” explains Campion. “It was very satisfying for us to be able to work on this project and not worry about any of this, because it was all being handled by Twinmotion seamlessly in the background.”

Not having to get involved in processes like this has freed up time for creative and technical challenges. “The speed with which it is possible to put a scene together in Twinmotion and the simplicity of its drag-and-drop system for assets gives creative developers and artists more time to work on content creation, scene dressing, and composition,” says Campion. “It also frees our programmers from working on technically straightforward visualization projects, allowing them to focus on more challenging development interests.”

The VR model enables the RHS to experience the space and new garden designs from any angle, at any time of day, and even through the seasons. The work will be used as a discussion piece for engaging with key stakeholders about the design, in addition to marketing the gardens. 

Less time coding, more time being creative 

With less time spent thinking behind the scenes, the team at THINKlab are now able to concentrate on other things. On the RHS Bridgewater Garden project, the time saved was put towards creating custom photogrammetry assets. “Standard visualization can be achieved without the need for any coding, and this allows more effort to be applied to the creation of environments,” says Campion. “There is also a reduction in rendering time, and the VR functionality works out of the box.”

Campion has also begun exploring novel ways to leverage Twinmotion, using it in parallel with Unreal Engine. “I’ve really enjoyed taking models that will eventually be used in Unreal Engine and dropping them into Twinmotion to evaluate them, identify errors, fix them in a modelling package, and then refresh the model within Twinmotion,” he says. “I’ve found this a nice way to quickly evaluate and identify any issues before handing models to programmers.”

Campion goes on to say that additional benefits he’s seen include the ability to demonstrate day and night cycles, set up lighting from a specific geolocation, and change the weather and seasons. “The addition of a time element for tree growth in Twinmotion 2020 is fantastic, enabling users to develop an understanding of how vistas might change over time,” he concludes. 

Real-time visualization for AEC

Having experienced the ease of creating visualizations with Twinmotion firsthand, Campion is looking forward to putting the tools to use on future projects. “The simplicity of lighting and rendering your scene make it a fantastic tool for very quickly setting up professional 2D renders, 360° renders, and VR output,” he says. “If you work in AEC with BIM or CAD data and are interested in real-time visualization, Twinmotion is a fantastic addition to your toolkit.”

Thank you to Twinmotion who ran this article on 22 July 2020.

Read more about the digital work with industry partners.

THINKlab secures new Disaster Management Project

1 July 2020

The University of Salford THINKlab has been awarded almost £1 million from the UK Research and Innovation Collective Fund to develop an advanced digital platform which can be used by various government agencies and communities to work together to analyse, forecast, visualize and debate disaster risk and to choose development plans that ensure sustainability and equitable resilience which will help guide climate change adaptation and decision making.

This project which aims to promote a participatory approach that supports the transparent and democratic involvement of all the relevant stakeholders (known as TRANSCEND) builds on the THINKlab’s groundbreaking research on digital platforms for sustainable cities and on the disaster community resilience research from the Centre for Disaster Resilience at the University of Salford. It will also include experts from the University of York (UK), University of Moratuwa (Sri Lanka), University of Peshawar (Pakistan), Universiti Tun Hussein Onn Malaysia and the Universiti Teknologi Malaysia, thus bringing together their research expertise in social science, urban planning and community engagement.  The project is supported by an international advisory committee and key government organisations such as disaster management centers, urban development authorities and community-based charity organisations.

This project builds on the MOBILISE project, which is another UKRI funded project that has successfully worked with government organisations in Sri Lanka, Pakistan and Malaysia to develop an advanced technology platform for risk assessment using satellite technologies, drones, sensor data and social information. The new research will take a different approach; rather than focusing on how to manage a disaster, it will look at the urban planning of risk-sensitive areas.

TRANSCEND

Professor Terrence Fernando, Director of THINKLab said: “The transformation of current urban development and disaster management practices is at the heart of this project. Our challenge in this project is to study how current practices can be transformed by establishing new partnership models and introducing participatory methods that empower vulnerable communities through advanced digital solutions.”

Professor Bingunath Ingirige, Director of the Centre for Disaster Risk Reduction: “TRANSCEND will study the narratives that need to be developed, presented and discussed to establish a comprehensive understanding of the impact of proposed developments on the community, economy and environment.  TRANSCEND will study approaches to communicating the conflicting narratives and discussing the trade-offs that need to be considered in promoting a new form of development practice that is equitable and resilient.”

Dr. Kaushal Keraminiyage, one of the Co-Investigators, said: “There are many examples around the world which indicate that vulnerable communities are facing the consequences of risk insensitive urban development’s firsthand. In TRANSCEND we intend to tap into their knowledge and experience in promoting a risk sensitive urban development strategy.”       

The project will establish three Living Labs in Sri Lanka, Pakistan and Malaysia creating an ‘Experimentation and Learning Environment’. These Living Labs will involve academic experts and government organisations in co-creating solutions and partnerships to try out new methods and tools to explore a digitally enhanced participatory process for urban development.

The project’s consortium held an initial project launch in Sri Lanka in December 2019 in collaboration with relevant government organisations. The project brings together public and private partnerships between a host of organizations in the UK and in Sri Lanka, Pakistan and Malaysia.

Key messages and notes:

The University of Salford has been awarded funding of almost £1 million to promote risk-sensitive urban development to reduce the impact of natural disasters on vulnerable communities around the world.

The goal of the project is to transform current “silo” based urban development and risk reduction practices in disaster prone countries (such as Sri Lanka, Pakistan and Malaysia) to a participatory approach that promotes cross-organisational collaboration, openness, adaptability, learning, impartiality, power sharing and public participation.

The project will take a proactive approach by setting up three Living Labs as experimental and learning environments in Sri Lanka, Pakistan and Malaysia which will work collaboratively with a range of government organisations, NGOs and marginalized communities to transform current practices.

Evidence-based decision making that exploits the power of data, modelling, urban simulation and visualisation is at the heart of this project.

This work is based on the digital expertise in the THINKlab and on the disaster risk reduction expertise within the Centre for Disaster Resilience at the University of Salford.

The funding has been awarded to the research facility THINKlab that undertakes leading research in advanced technology platforms for smart city applications.

The TRANSCEND project builds on the previous GCRF funded MOBILISE project that focused mainly on developing digital capacity for understanding risks and risk governance in disaster-prone areas.

Notes to editors:

* The project is a 3-year programme funded by ESRC and GCRF.

The Economic and Social Research Council (ESRC) is part of UK Research and Innovation.

The Global Challenges Research Fund (GCRF) is a £1.5 billion fund announced by the UK Government in late 2015 to support cutting-edge research that addresses the challenges faced by developing countries.

Bringing the fourth dimension to track renewal scheduling

15 June 2020

SALFORD University’s industry link-up THINKlab has been working with Network Rail to develop a 4D simulation tool for track renewal. The system is built on Epic’s Unreal Engine 4 (UE4) platform and uses gaming visualisation to aid planners as they explore options when scheduling works. THINKlab director Professor Terrence Fernando spoke to Abigail Tomkins about the new program.

First things first, what’s THINKlab?

THINKlab was established about 14 years ago to support interdisciplinary research with industry partners. It is about exploring possibilities – people come to us to see what new technology and concepts are available and how they can use that knowledge to enhance their competitiveness through innovation.

In the past, we would publish our research findings in journals. However, we realised that in order to have lasting impact in society and industry, we have to go the final mile with the end users. You have to take that research knowledge, package it and apply it in industry contexts.

How does this work in rail track renewal?

The rail industry has experienced overruns in track renewal programmes, mainly because planning errors are not identified before starting work on site. This has cost the industry financially, as well as its reputation with customers and commuters through disruption to train services, and it has an impact on the UK economy. We’ve seen the aerospace and automotive industries use advanced modelling, simulation and visualisation technology to avoid such errors and improve efficiencies – we are taking this approach to track renewal scheduling in 4D.

Lots of complex engineering activities need to be considered both in time and space during scheduling. Planners need to explore various options and choose the most efficient and cost effective. Furthermore, track renewal scheduling needs to interface with upgrades to signalling and OLE (overhead line equipment). Teams involved in these disciplines need to work together, otherwise you could get situations where the PWay engineers take the track out and there are no tracks for the engineers putting in the OLE.

How did you come to work with Network Rail?

Network Rail approached us around five years ago to provide modelling support. They were looking at a nine-day blockade on a track renewal programme, and wanted to demonstrate why it had to happen and how it was going to be handled. Track renewal is a complex process. It involves heavy plant, and health and safety and space requirements need to be considered. You need to have a sequence of activities – first bring in the machines, take the tracks out, flatten it and go through layers to reconstruct it. There can be lots of clashes between various tasks involving machines. Many parallel and sequential tasks need to be managed in time and space to run the renewal process without any errors. The standard approach was to use 2D drawings, PowerPoint and animations to explain to the team what was going to happen. But often by the time the animation was delivered, the schedule had changed, and it was no longer valid. This kind of system did not allow you to explore any space-time clashes or different alternatives.

There are some commercial 4D simulation tools for building construction, however these require you to break down the building information model into various sub models and bring them into project planning software. We’ve found this approach is not intuitive to the planner. It takes a lot of cognitive load and time to deconstruct the model to prepare a visual schedule. For rail, it is overkill. We wanted to create an environment which is in line with planners’ thinking. We felt that it needed to be a 4D planning package that allows users to think in 3D and plan in 3D in an intuitive manner, linked to the planner’s thinking process.

How does the system work?

You begin by bringing in site data – digital elevation models, aerial photographs and track data – into a virtual workspace, which is built in the Unreal game engine. You could use Bentley software or any other system to draw your tracks, the only thing you need to import is the centre line. You can then bring in elements like temporary facilities, entrance points, bridges and OLEs to create a realistic view of your site. The data could come from many sources, including Network Rail’s Geo-RINM system which holds GIS, track and OLE data.

Once the site is prepared, the underlying logical network of the rails is automatically constructed to handle various movements of plant on this virtual site. There are plant and task libraries, which allow you to define the task schedule using a time-distance diagram, and as you plan you can really see what’s happening visually in front of you. The planner can use the task and plant libraries to define the schedule and attach appropriate resources against each task. Once the tasks are specified, the planner can play with various schedule and resource options and make sure the schedule is clash free and cost effective. As the planner makes changes to the schedule, the resulting animation is updated straight away.

What difference has gaming technology brought to the system?

It’s all about visual realism. We use Unreal Engine for nearly all of THINKlab’s visualisation work. We started migrating most of our projects to UE4 shortly after it became public, as it provides much easier and faster iteration of our scenes.

Where is the system being used now?

Currently, the system is being used at North Wembley. The Central Alliance has done a very comprehensive planning process using our platform. It’s been applied to look at which part of the track is going to be taken possession of, which plant is going to be used, for how long and what space it is going to operate in. It’s not just about plant manoeuvring. Certain sections need to be blocked to support welding and the safety aspect around that.

How hard is it bringing innovation to the rail industry?

Innovation within major industry sectors takes a long time. As academics, we go from project to project, because we cannot wait until the industry catches up with the innovations that we create through our research. However, we managed to keep the team on this one for about five years, with around 15 projects coming through from Network Rail, which gave us some funding to enhance the functionality. We are now at the stage where we have brought really pioneering work into Network Rail, and our challenge is about how we turn this into a product.

What’s next?

To bring this innovation throughout an organisation like Network Rail, you are going to have to train people in a new way of working. We’re doing lots of presentations and providing training to those alliance partners and contractors who work with Network Rail.

We are also in discussions with rail organisations in France and Denmark because, internationally, it’s a very similar problem that people are facing. Going forward, we’re looking at the huge possibilities of the system in terms of supporting design reviews and maintenance in the rail industry.

Professor Terrence Fernando, Director, THINKlab, University of Salford, was talking to Abigail Tomkins for Civil Engineering Surveyor, June 2020.

Email: thinklab@salford.ac.uk

Twitter: @THINKlabSalford

www.linkedin.com/company/thinklabsalford/

A simulation of the program at North Wembley can be viewed at: https://vimeo.com/420202951

Read more about the digital work with industry partners.

THINKlab Launch: MOBILISE 2.0

18 May 2020

The University of Salford’s THINKlab is pleased to announce the launch of the MOBILISE digital platform version 2.0 with a range of new features for supporting disaster risk reduction and response for natural disasters.

MOBILISE 2.0 offers a scalable digital platform with a user-friendly interface, allowing agencies to upload and explore hazard, exposure and vulnerability data in an interactive manner to establish a common understanding of their local risks and implement disaster risk reduction actions. The underlying risk information server runs on an Azure cloud service and the new visual interfaces allow agencies to access risk information remotely via tablets, touch tables, workstations or mobile phones, thus enhancing capabilities for agencies to implement a collaborative approach in disaster risk reduction and response.

MOBILISE 2.0 comes with a VR interface, based on the Unity game engine, in addition to a browser-based interface. This novel VR interface allows the user to visualize 3D city representation as textured point clouds or meshes which are captured from airborne sensing devices such as drones. This development enhances the capability of the MOBILISE platform when itis used during the disaster response phase, as well as the post disaster reconstruction phase. 

The MOBILISE digital application, funded by the Global Challenges Research Fund (GCRF) and UK Research and Innovation (UKRI), allows disaster management centres to combine vulnerability, exposure and hazards’ information from multiple agencies to create a comprehensive understanding of the risks in their country and to undertake disaster mitigation actions as well as prepare and respond to disasters.   

Ben Monaghan, MOBILISE lead Software Engineer said: “MOBILISE 2.0 has been redesigned with a scalable architecture and reconfigurable user interface allowing the agencies to create a bespoke solution to suit their own disaster risk management practices.  The platform has been implemented using advanced software toolkits to achieve performance and ease of use while enhancing the learnability, efficiency and effectiveness of the overall platform.”

Professor Terrence Fernando, Director of THINKlab said “The THINKlab team has been working tirelessly over the last few months to produce MOBILISE 2.0 which is a state-of-the-art digital platform for conducting disaster risk reduction and response activities. We now plan to make the MOBILISE 2.0 version available to countries other than our current partner countries – Sri Lanka, Pakistan and Malaysia. This will allow us to accelerate the uptake of the MOBILISE platform and create a greater impact around the world in saving lives through intelligence driven based disaster preparedness and response activities.”

The MOBILISE platform is targeted at helping various governments to implement the Sendai Framework Priority 1: ‘Understanding Risks’ and Priority 2: ‘Risk Governance,’ as established by the United Nations.

Led by the THINKlab Director, Professor Terrence Fernando, the digital platform creates an infrastructure which offers intelligence to multiple stakeholders who can work together to help reduce the impact of natural disasters on their local communities. Set up in May 2017, the project is due to be completed in December 2020. For more information visit.

2D Web Brower: MOBILISE Web Interface  for Disaster Risk Assessment or Response
3D Interface: MOBILISE VR Interface for Disaster Risk Assessment, Response or Damage  Assessment (Point Cloud Based)
3D Interface: MOBILISE VR Interface for Disaster Risk Assessment, Response or Damage  Assessment (3D Mesh-Based)
MOBILISE Interface for Accessing Risk Information

THINKlab develop ‘Virtual Chernobyl’ to mark 34th anniversary

11 May 2020

THINKlab are excited to be working with University of Salford partners to develop the second phase of the Virtual Chernobyl virtual reality digital programme.

The platform will enable users to ‘visit’ Chernobyl where they can interact and learn more about the radioactive ‘exclusion zone’ in Ukraine. Users will be able to travel through the Chernobyl Exclusion Zone and explore the abandoned landscape where they can understand more about the people and animals affected by the world’s worst nuclear accident.

Developed by the University of Salford’s Professor Mike Wood and Prof Nick Beresford, from the Centre for Ecology & Hydrology, in collaboration with colleagues across the University, the first phase of Virtual Chernobyl meant audiences around the world could experience what it is like to walk within the radioactive wilderness and venture into areas of the exclusion zone which others seldom visit.  

The disaster which took place 34 years ago on 26 April 1986 saw 120,000 people, including farm animals evacuated from the 5000 km2 area around the reactor site, which is still abandoned today. The second phase of Virtual Chernobyl, developed in partnership with the State Agency of Ukraine for Exclusion Zone Management, has built on feedback and will mean developments will let users see how animals including bears, wolves, elk and wild boar have increased in population and are making it their home.

The Director of THINKlab, Professor Terrence Fernando commented: “We are excited to further improve the Virtual Chernobyl experience. The developments in hardware for capturing full 360-degree video in much higher resolution, paired with display resolution, and portability advances of virtual reality head mounted displays, will result in a richer user experience. We are excited to co-create this new release with Mike and Nick allowing them to better disseminate their scientific findings to a wider audience.”

Prof Mike Wood said: “Advances in photographic and acoustic recording techniques mean we are now able to estimate the number of animals by observing them directly rather than looking at their tracks. We have embarked on a project using motion-activated cameras and sound recorders to investigate wildlife in different areas of the exclusion zone and evaluate the influence of radiation on animal populations.  Through ‘Virtual Chernobyl’ people can get a real sense of the truly unique Chernobyl environment, from which people have been excluded.”

The Chernobyl wildlife research has been featured on the BBC and Channel 4 News, with ‘Virtual Chernobyl’ being showcased at the Manchester Science Festival, Museum of Science & Industry, various scientific meetings and at the International Atomic Energy Agency (IAEA) in Vienna.  ‘Virtual Chernobyl’ has also been used to support research-led undergraduate and postgraduate teaching at Salford.


THINKlab digital simulation transforms maintenance planning for UK railways

27 March 2020

The University of Salford’s THINKlab has designed and developed a UE4-powered 4D simulation tool which can help dramatically improve Network Rail’s track renewal programs.

The UK’s railways carry about four million people a day, and with those numbers set to increase, it’s imperative that improvements and modernizations are carried out to deliver more frequent, reliable, and safe services, while causing minimal disruption to passengers. 

For Network Rail, a publicly owned infrastructure manager which maintains large swathes of Britain’s train tracks, this means track renewal programs must be carefully planned and designed to avoid major service disruption, and The THINKLab’s new simulation tool can evaluate rail works in a virtual simulation environment.

With this innovative software, Network Rail can dramatically improve the efficiency, cost, and the time it takes to deliver a project. “In the past it would take a full week to plan a weekend’s work,” says Steve Naybour, Head of Transformation at the Network Rail South Alliance. “This effort can now be reduced to a few hours using the new tool.” 

The THINKLab’s simulation tool enables Network Rail to build a 3D model of any site from a range of data sources. Virtual tracks are positioned onto 3D digital terrain from CAD or laser-scanned track data. Building Information Modelling (BIM) models of overhead line equipment, ballast, sleepers, rails, and signalling apparatus can be imported for a more accurate representation of the physical site. And a library of plant equipment assets provides excavators and diggers to include in the simulation. 

Users can define the resources needed to complete the project and build a timeline of activities, with task interdependencies mapped. Costing functionality in the software provides an accurate view of the financial impact of choices. As planning decisions are made and data is input, the software automatically simulates the work, offering views from a number of camera angles, at different levels of magnification, and at different speeds. 

Any changes in the planning inputs are immediately represented in the simulation. This results in much shorter feedback loops compared to the conventional approach to computer modeling, because engineers, designers and planners don’t have to rely on computer-modeling specialists to see the implications of changes to their plans. 

The tool could prove invaluable for assigning the right amount of resources to Network Rail’s track renewal programs. “Whereas we might have used five pieces of equipment for a job, we can often use two or three,” says Stephen Kearney, Head of Development at S&C Alliance South East. “With this package, we can see and prove what we will need in advance.”

Leveraging Blueprints to improve workflow efficiency

Unreal Engine is the go-to solution for nearly all of THINKlab’s visualization work. “We started migrating most of our projects to UE4 shortly after it became public, as it provided vastly superior image quality out-of-the-box and allowed much easier and faster iteration of our scenes,” says Michal Cieciura, Lead Developer at THINKlab. “The licensing model was fantastic, and we were getting a top-tier engine for next to nothing.”

With access to the engine’s source code, the team’s developers could familiarize themselves with the framework much faster, which allowed them to optimize the mechanics early on and to a much greater degree.

They also made good use of the Blueprint visual scripting system, the scripting language that puts tools that are ordinarily reserved for programmers into the hands of designers and other non-programmers. “The Blueprint system not only made prototyping and experimental designs a breeze for our programmers, but it also allowed the non-programming members to become more self-sufficient, as they were able to build parts of the needed functionality themselves,” says Cieciura. “This, in turn, made our workflow more efficient overall.”

Having worked with node-based interfaces in their respective modeling packages, team members on the project found the engine’s Material Editor easy to get to grips with. “What’s more, the PBR materials—in combination with Unreal Engine’s lighting solutions—have not only improved visual realism in real time, but also removed the requirement for offline rendering,” says Cieciura.

For Network Rail, the innovation has already proved worth its weight in gold. “This tool reduces the risk of incurring additional cost and time in the delivery of the work,” says Ameet Masania, Programme Manager at Network Rail. “It’s becoming an integral tool in the way we deliver railway jobs.” 

For more information please visit THINKdigital or email: thinklab@salford.ac.uk

Thank you to Unreal Engine and their continued support, read more.

THINKlab handover the MOBILISE digital platform to Sri Lanka’s Disaster Management Centre and National Building Research Organisation

28 February 2020

The MOBILISE team visited Sri Lanka’s Disaster Management Centre (DMC) and National Building Research Organisation (NBRO) to ensure the smooth handover of the new MOBILISE digital platform for strengthening their disaster risk reduction activities.

This visit to Sri Lanka allowed the MOBILISE team to work with the technical and operational teams within both DMC and NBRO to integrate the MOBILISE platform within their existing technical infrastructure and to demonstrate how the MOBILISE platform can be used to upload exposure data and hazard information to establisha deeper understanding of the local risks and implement risk governance strategies.

The donated MOBILISE platform runs on a high-performance computer and uses a state-of-the-art digital touch table to allow multi-agency teams to work together to explore local risks and implement disaster risk reduction strategies, as well as use as an interactive knowledge base for responding to disasters. The research work and donation of the platform have been possible due to the funding received from the UKRI (EPSRC) and Global Challenges Research Fund in UK.

The platform which supports disaster risk reduction strategies and response will eventually help DMC to reduce the impact of natural disasters (such as flooding and landslides) and is the result of two years of research and development work by the THINKlab at the University of Salford and its partners in Sri Lanka, Malaysia and Pakistan.

The Principal investigator of the MOBILISE project and the Director of the THINKlab, Professor Terrence Fernando, met with Ms. Anoja Seneviratne, Director for Mitigation Research and Development, Brigadier Athula Ariyarathna, Director of the Emergency Operation Centre from DMC and Dr. Asiri Karunawardene, Director General of NBRO along with several other Directors to demonstrate the MOBILISE platform and provide initial training for the staff.  

Professor Terrence Fernando said: “This is the first step towards bringing digital innovation to the current disaster risk reduction (DRR) and disaster response practices in Sri Lanka. We hope to work closely with the DMC and NBRO team to further enhance the functionality of the MOBILISE platform to ensure the platform is fit for purpose for their DRR and disaster response activities. My hope is that the MOBILISE platform becomes the national platform for DRR and disaster response activities in Sri Lanka and other countries in the region.”

Initiated  in May 2017, the MOBILISE project is due to be completed in December 2020.  However, new funding received from GCRF has now allowed the team to continue this work for another three years.

THINKlab showcase work as part of Greater Manchester Digital Blueprint launch event

14 February 2020

THINKlab were asked to exhibit at the launching of the Greater Manchester Digital Blueprint, a citywide initiative organised by the Greater Manchester Combined Authority (GMCA) which aims to help the city region’s residents lead healthier and happier lives.

The event set out a refreshed digital strategy blueprint for Greater Manchester for the next three years and included key speakers Andy Burnham, Mayor of Greater Manchester, Elise Wilson, Councillor and Leader of Stockport Council, Lou Cordwell, OBE and CEO of Magnetic North and Sarah Todd, Chief Executive of Trafford Council.

THINKlab showcased their recently launched MOBILISE digital platform and the work they have undertaken with the Environment Agency, namely two resilience based digital platforms which enable multi-agency collaborative working and which are aligned to the Blueprint’s five digital priorities. The digital platforms were presented on high performance equipment which allowed the team to fully engage with delegates and demonstrate how the design of the platforms build city resilience and sustainability with their partners and stakeholders.  

Director of THINKlab, Professor Terrence Fernando, said: “We’re delighted to be involved with this key event for Greater Manchester. Creating sustainable cities requires a stronger collaboration between a range of public and private sector organisations to ensure cities are safer, healthier, and are intelligent and prosperous places for citizens to experience an enhanced quality of life. We have developed a range of novel technology platforms that will allow public and private organisations in a city to utilise the power of their data intelligence to make collective evidence-based decisions to address the challenges faced by cities.

THINKlab have an experienced R&D team who can develop customised technology platforms for bringing city information into a discussion space through advanced visualisation and interaction technologies. The team have further extended the toolset available within these platforms to improve disaster resilience and help tackle the climate change challenges in different parts of the world.”

Prof Terrence Fernando presents keynote at Sri Lanka’s prestigious NBRO Annual Research Symposium

16 January 2020

The University of Salford’s THINKlab Director, Professor Terrence Fernando was recently invited by Sri Lanka’s National Building Research Organisation (NBRO)  to make a keynote speech at their 10th Annual Research Symposium on Equitable Resilience.

The event took place on 17 and 18 December 2019 at the Hotel Galadari in Colombo and was attended by more than 400 delegates who are involved with disaster risk reduction activities across Sri Lanka. Senior dignitaries included Major General Kamal Gunaratne, the Secretary to the Ministry of Defence who was the chief guest, and Trine Jøranli Eskedal, the Ambassador for the Royal Norwegian Embassy who was the guest of honour.

The theme of the symposium was ‘Equitable Resilience’ and Professor Fernando’s keynote speech highlighted the importance of ‘Technology Enhanced Adaptive Governance to Support Equitable Resilience.’ The keynote included findings and recommendations from both the MOBILISE and TRANSCEND projects where Professor Fernando is the Principal Investigator of each project and leads a team of partners in UK, Sri Lanka, Malaysia and Pakistan. Funded by UKRI (EPSRC, ESRC) and Global Challenges Research Fund, the MOBILISE project focuses on LMIC communities in disaster prone areas who are regularly affected by natural disasters such as flooding, landslides and earthquakes and the TRANSCEND project focuses on risk sensitive urban development and equitable resilience.  

During the symposium, Prof Fernando launched the MOBILISE platform which has been donated to the Disaster Management Centre and NBRO for enhancing the disaster risk reduction and disaster response activities in Sri Lanka.

The two-day event included panel discussions with industry experts and academics who contributed their experiences across the field of disaster reduction. The technical sessions discussed landslide risk reduction and building research which are aligned with the NBRO’s key objectives.

The event was jointly organised by the NRBO, The Japan International Cooperation Agency (JICA), Norwegian Geotechnical Institute, The Asian Infrastructure Investment Bank (AIIB), Asian Disaster Preparedness Centre (ADPC), NITTOC Construction, NIPPON KOEI Co, Engineering & Laboratory Services Ltd and the University of Salford as the academic partner.

Further reading: http://www.defence.lk/Article/view_article/778

THINKlab ‘think’ sustainably to receive silver award under national Green Impact Initiative

6 December 2019

This year the THINKlab decided to take part in the Green Impact Initiative; an environmental accreditation scheme which inspires teams to reduce their carbon footprint and environmental impact. 

Led by the University’s forward-thinking Environmental Sustainability department (which works with university wide teams to identify sustainability issues in their office, laboratory, catering area or grounds) the scheme is a nationally run behavioural change programme set up by the National Union of Students and is recognised by the United Nations.

Teams work through a comprehensive tool kit which gives hints and tips as to how individual teams might challenge perceptions and influence staff to make small and unique changes for a more positive environmental impact. Teams can undertake additional special projects dedicated to their environment and must document their activities so a full audit can be undertaken at the end of the scheme.

With it being the first year, in order to gain a better understanding of the programme and to work through the programme’s toolkit, the THINKlab formed a small staff steering committee to meet monthly and to consider a range of questions and actions in the toolkit’s six key areas; energy and water, waste and recycling, travel, procurement, communications, and health and wellbeing.

As well as simply encouraging staff to take the stairs more often, not leaving computers on overnight, or ensuring that they are using the correct recycling bins, the tool kit also challenged behaviours which might have impacts on wider stakeholders such as minimising meeting handouts, reducing plastic use in the lab, social areas and at events, and communicating ways to travel to the University other than driving.

After submitting the documented work for the toolkit, the THINKlab team met with a team of auditors to speak about their achievements and challenges. The results were announced at an afternoon presentation at the Old Fire Station where the team were presented with a silver award from the Environmental Sustainability team and Lord Keith Bradley (Chair of the University Council and former Member of Parliament).

The Green Impact auditors summarised the THINKlab’s first year involvement: “This team is new for this year and they have made a fantastic start. The auditors thought the team were very passionate about Green Impact and improving the THINKlab’s environmental performance, and that Simon demonstrated evidence of going the extra mile to encourage thoughtful discussions with the team on these issues. The team have encouraged staff to use reusable items and staff regularly have remote meetings with local and international stakeholders, reducing the need for travel. They have also started using the THINKlab Twitter account more actively to raise awareness of their Green Impact work and demonstrate the benefits with their stakeholders.” 

Simon Hadfield, THINKlab Facilities Co-ordinator said: “This is the first year we’ve been involved with the Green Impact Initiative and we’ve made a really great start. After forming our monthly steering group, all our colleagues have really got on board with the different parts of the toolkit and shown their support with making positive changes to reduce both our team and individual carbon footprints. There’s a lot more we can do in the Lab and we’re really excited about demonstrating this further with our different stakeholder groups.”