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Manchester City Council Troubled Families Programme

5 January 2016

Manchester City Council has been working with with THINKlab & Mirrorworld Technologies Ltd exploring how advanced data visualisation technologies could be used to improve the services to Troubled Families (TF) in the City.

The City Council wished to understand the wider research expertise within the University of Salford that may also provide additional insight and intelligence into the Troubled Families domain. The City Council focused on how to better understand the connections between people and place and place and people across its City footprint.

THINKlab/Mirrorworld developed a Manchester City Council prototype and pilot that comprised a number of elements:

  • Scenario Planning Workshop engaging MCC staff with the ThinkLab/Mirrorworld team to determine TF user requirements, defining a range of scenarios to illustrate how the Platform may be used to represent the epidemiology of troubled families in the City, identifying key sample datasets etc.
  • Planning Workshop with the Troubled Families Steering Group The event served to introduce the Partnership at an early stage in the development of the prototype platform. It provided valuable feedback on partner priorities and stimulated discussion around how this approach – improving the evidence base through integration and visualisation of partner data – may improve the commissioning process and support all partners in working differently to achieve better outcomes for troubled families in the City
  • Joint MCC/Faculty Workshop – this captured a wider multi-disciplinary perspective drawing expertise from a number of the University’s faculties. Key questions explored included underlying drivers which led families to becoming troubled, how can a person affect a place and a place affect a person, and how can we improve our insight and understanding of troubled families. Feedback from the workshop directly contributed to shaping the data mining element of the prototype development and identified a number of research areas linked to TF priorities.
  • Technical Development of the MCC Platform – comprising technical and interface design and associated software engineering to create the prototype platform. All design aspects were informed by the above workshops and utilised sample data from the City Councils iBase system and other social data sources. An interactive platform capable of generate new scenarios from selected datasets to show spatial connections & distribution patterns of TF behaviour in comparison with other key characteristics e.g. incidence and distribution of offending behaviour within TF, showing linkages between incidents of crime & the families who may be involved with each crime incident.

In parallel with the above developments MCC and University of Salford opened up discussions on how best to enable arrangements to support a longer term partnership relationship to align the research capability of University faculties to MCC strategic priorities, opening up new research and collaboration opportunities for both organisations.

Feedback from MCC & their public sector partners including the Manchester Investment Board (MIB) to the TF prototype was very positive & highlighted other policy domains where the technology could potentially add value, including housing, community safety & social cohesion. The wider strategic partnership between Manchester CC & the University of Salford which was established during the prototyping phase has continued to develop.

If your interested in learning more about how advanced data visualisation technolgies can assist your business please contact us so we can discuss your challenges.

Troubled Families Prototype Solution

Troubled Families Prototype Solution

Seasons Greetings

22 December 2015

All of the team here at THINKlab would like to wish all our friends, colleagues and customers a Merry Christmas and a successful New Year!

We hope you enjoy the festivities and we look forward to working with you all again in 2016!

 

Merry Christmas

Virtual Chernobyl

8 December 2015

THINKlab have developed a virtual reality experience that allows users to ‘visit’ Chernobyl to see and learn about the animals who live in the radioactive ‘exclusion zone’ in Ukraine and Belarus.

‘Virtual Chernobyl’ helps communicate findings from an ongoing programme of research on the wildlife of Chernobyl, which is being led by Dr Mike Wood from the University of Salford.

Chernobyl has been a no-go area since the nuclear disaster nearly 30 years ago yet many animals from bears and wolves, to elk and wild boar have made it their home and a recent study suggests that large mammal populations in the Zone have increased significantly since the accident.

Dr Wood, Prof Nick Beresford (NERC-CEH) and Prof Andy Miah (Salford) secured funding from the Natural Environment Research Council (NERC) and the University of Salford for an exciting project that capitalises on the University of Salford’s scientific, technical and communication expertise. This public engagement project, “Alienated Life? The Chernobyl Exclusion Zone, 30 Years on”, makes the Chernobyl wildlife research accessible to everyone and ‘Virtual Chernobyl’ is a core component of that engagement activity.

“Advances in photographic and acoustic recording techniques mean we are now able to estimate the number of animals by observing them directly rather than looking at their tracks. We have embarked on a project using motion-activated cameras and sound recorders to investigate wildlife in different areas of the exclusion zone and evaluate the influence of radiation on animal populations.  Through ‘Virtual Chernobyl’ people are able to get a real sense of the truly unique Chernobyl environment, from which people have been excluded for nearly 30 years.” Dr. Mike Wood

The Chernobyl wildlife research has been featured on the BBC and Channel 4 News, with ‘Virtual Chernobyl’ being showcased at the Manchester Science Festival, Museum of Science & Industry, various scientific meetings and at the International Atomic Energy Agency (IAEA) in Vienna.  ‘Virtual Chernobyl’ has also been used to support research-led undergraduate and postgraduate teaching at Salford.

Watch a video of the interface here

Virtual Chernobyl at Manchester Science Festival 2015

Virtual Chernobyl at Manchester Science Festival 2015

A Brown Bear in Virtual Chernobyl

A Brown Bear in Virtual Chernobyl

 

 

 

 

 

The Virtual Chernobyl interface

The Virtual Chernobyl interface

 

 

 

 

 

Design 3D On-Line Gaming Environment for Learning how to Design Green Buildings

28 October 2015

New paper produced by THINKlab’s Design4energy (D4E) project team and Fraunhofer IAO presents the approach used in the D4E project to design learning modules for both students and professionals within the 3D on-line gaming environment to learn ‘how to design Green Buildings’.

Paper gaming environment for learning how to design green buildings

How THINKlab Services can add value to your business

21 October 2015

Take a look at THINKlab’s new video demonstrating how our expertise in developing bespoke visualisation and software solutions in areas such as 3D visualisation, city modelling, virtual prototyping, business data analytics and interactive training environments can add value to your business and improve audience engagement.

Collaborative Virtual Environments for Space Science

7 September 2015

As part of the European research project CROSS DRIVE, our researchers at THINKlab are working with Thales Alenia Space Italia and the German Aerospace Centre to develop a collaborative telepresence workspace for space scientists.

 

The vision is to combine advanced 3D visualisation techniques and interactive tools in conjunction with immersive virtual telepresence. The main aim is to give scientists and engineers the impression of being teleported to the surface of Mars, and to allow them to stand together on a planetary surface surrounded by all their information and tools.

 

You can read more about these developments in the published papers linked below:

A Collaborative Workspace Architecture for Strengthening Collaboration among Space Scientists

Collaborative Telepresence Workspaces for Space Operation and Science

 

Virtual Pendleton Project

5 August 2015

THINKlab’s commercial team, working primarily with Professor Garry Crawford in Sociology at University of Salford, have produced an innovative virtual environment of Pendleton, which allows users to explore this historic and important area’s past, present and future.

An interactive visualisation was produced allowing users to explore Pendleton Park and its surroundings in real time. The visualisation allows users to switch between the present day and planned future park design (provided by Virtual Planit), and with a flick of a button, be transported back to one of Pendleton’s areas of historical interest, the old cattle market, complete with cows, sheep, pigs and chickens. The model can be deployed on various platforms and is able to make use of Oculus Rift HMD technology allowing users to be immersed within the virtual world. The model is multi-purpose allowing for it to be used for urban planning, education, heritage and numerous other areas of user-engagement.

Paul Longshaw, Programme Director at Salford City Council highlights that

“This Pendleton Time machine enhances our existing community engagement methods and has the potential to really push the sectors regeneration approach into new creative settings. Existing ideas and future plans for the area now have the potential to be flexed and it gives the ability to reach out to people in new digital ways”  

For more information visit http://www.salford.gov.uk/creatinganewpendleton.htm

Virtual Pendleton

Virtual Pendleton

Past - Virtual recreation of Pendleton’s Cattle Market

Past – Virtual recreation of Pendleton’s Cattle Market

 

Present - Virtual Pendleton present day

Present – Virtual Pendleton present day

Future – Pendleton Park proposed new design

Future – Pendleton Park proposed new design

Presentation on Non-Solid diffusers: Bringing CVEs to reality

24 June 2015

On Thursday 24th June THINKlab hosted a talk from Dr Diego Martinez Plasencia, Research Associate in Human-Computer Interaction, 3D Graphics at University of Bristol.

His presentation entitled ‘Non-Solid diffusers: Bringing CVE’s to reality’ explored formats for non intrusive virtual reality.

Back  in  1965,  Ivan  Sutherland  proposed  his  vision  of  the  Ultimate  Display .  Such  display  would  create  virtual objects  that  were  totally  undistinguishable  from  their  real  counterparts  (“the handcuffs  displayed  […]  would  be confining,  and  a  bullet  […]  would  be  fatal”).  This  vision  was  the  seed  for  research  in  the  fields  of  3D  displays, Virtual  Reality  (VR)  and  Augmented  Reality  (AR).  Recent  market  analyses  foresee  a  bright future  for  these technologies, with companies like Samsung or Sony competing for a dominating position on this rising market.

This  comes  after  years  of  improvement  in  most  technical  aspects  of  VR.  3D  sensing  of  user’s  movements  and interactions no longer require data-gloves or sensors (e.g. Kinect, Leap), and solutions have been proposed to produce  mid-air  tactile  feedback  on  the  user’s  bare  hands.  Although  similar  advances  (i.e.  costs,  quality)  have occurred for Head Mounted Devices (HMDs), they still cover user’s faces encumbering  other  daily  tasks  (e.g.  office  work) and preventing eye-contact and social interaction with  other  people  (e.g.  co-workers). Actually,  social  and  aesthetic  factors  are considered the major risks to the eventual user’s acceptance and success of VR technology. This enforced isolation also contrasts with the emerging concept of the Internet of Things (IoT). While this concept aims to create an inter-connected world where technology seamlessly pledges and anticipates our needs, VR remains stuck in the same formats proposed 50 years ago.

In this talk Dr Diego Martinez Plasencia summarize his efforts during the last years to come up with formats for non intrusive VR.  He describe several systems created to support 3D interaction and collaboration in contexts of use where traditional VR formats fail to apply (e.g. face to face interaction, meetings, mobile contexts) and described the potential of non-solid diffuser displays to achieve this vision.

 

IMG_1584IMG_1592

 

Inside the THINKlab

23 June 2015

Mark Hillson recently visited THINKlab and has written a great article about us for the ‘On the Platform’ website.  Take a look at what he had to say Inside the THINKlab

 

Design4Energy

Deriving Value through BIM & Advanced Visualisation

27 May 2015

The Government strategy for all public sector centrally procured construction projects to be delivered using BIM by 2016 has created major changes in the construction industry in the methods used to design and build offices, homes and other civil engineering projects. Building Information Modelling (BIM) now allow effective collaboration between architects, engineers and constructors in order to ensure the best possible designs, reduced material wastage and that projects are constructed ‘right first time’ minimising the need for rework. All this allows construction projects to be achieved with better quality outcomes at lower cost and on time.

On the 19th May 2015, THINKlab opened its doors to 38 local professionals (architects, engineers and civil engineers) for a workshop about these changes and to see first-hand some of the ground breaking research being carried out by the THINKlab.  Professor Jason Underwood from the School of the Built Environment and Prof Martin Simpson from Arup gave presentations around how BIM is impacting the construction industry and how it is benefiting the companies that adopt this approach.

The workshop concluded with an overview by Prof. Terrence Fernando exploring the role of visualisation in team collaborations and project management and the opportunities offered through these technologies to enhance current practices within design and engineering teams.

Demonstrations were also provided of THINKlabs advanced collaborative virtual reality platforms and guests also experienced the next generation in VR, The Oculus Rift displaying some of the recent visualisation projects carried out by THINKlab including work for the multinational engineering company Siemens, where THINKlab have created a virtual model of an offshore wind turbine.  Users can ‘walk around’ and explore every aspect of this massive structure (including the sub-sea foundations). This allows the design to be tested and optimised in terms of accessibility for maintenance and evacuation routes in case of emergency; without the virtual model any problems would only be evident after construction and would require costly rework.

The session concluded with an extremely lively networking and discussion session with all the delegates very impressed with the THINKlab capabilities and the depth of knowledge at the University around BIM.

The workshop received a large amount of interest with representatives from Turner & Townsend, Halliday Meecham Architects, Bentley Systems, Leach Rhodes Walker, Cunliffes, Howard Grady Associates to name but a few.

Due to high demand this workshop will be repeated on the 14th July 2015 for those who were unsuccessful in securing a place first time round.  To book your place click here

 

SiemensVirtualModel01